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AXELERASION

FIRST PERSON SHOOTER

PITCH

Parkour and shoot your way out of the building - conquering room after room in this fast-paced action game.

PROJECT DETAILS

  • 14 weeks half time (2022)

  • Team Size: 11

  • Engine: Silvertejp

  • Editor: Silvertejp

  • Level Design

  • Level Art

  • Game Design

MY RESPONSIBILITIES

LEVEL 1

After completing the tutorial, the player must navigate themselves through the ventilation blocks. These ventilation areas serve as the primary air transportation system for the entire base and are filled with dangerous turbines and sharp blades that could tear the player to shreds.

The level's primary challenge lies within the environment itself.

LEVEL 2

The big ventilation block lies ahead, and the level is built around a large turbine room, requiring the player to run along the sides of the turbine walls to reach the next level.

 

The gun program has been activated upon detecting enemy personnel. These enemies are small stationary robots that shoot at the player.

LEVEL 3

As the player enters the final area at the end of the ventilation block, transitioning into the storage blocks, the surroundings shift to a setting with more conventional structures and fewer ventilation elements.

 

However, the level of challenge escalates as a larger number of enemies lie ahead. In this crucial moment, the player acquires the final ability known as the full auto mode.

CREDITS

Erik Bautista

John Atterstig
Theodor Rönnud

Alfred Götte
Martin Larsson
Paul Svahn Moore

Anton Liivak

Benjamin Glodeck

Gustav Rutqvist

Leo Von Ahn
Morgan Waern Wickström

PROGRAMMING

LEVEL DESIGN

GRAPHICS

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