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KURTIS

MOBILE PUZZLE GAME

PITCH

Your pet is gone again and it is up to you to find him! Move rocks, push ladybugs and re-direct light to create your path in a total of 8 levels with their own unique mind-boggling puzzles.

Swedish Game Awards Nomine: Best Mobile Game of the Year 2021

PROJECT DETAILS

  • 6 Weeks Half-Time (2020)

  • Team Size: 12

  • Engine: Unity

  • Editor: Unity

  • Level Design

  • Level Art

  • Game Design

MY RESPONSIBILITIES

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These were ironically the latest additions to the project, acting as tutorial levels that would be able to teach the player all the basic mechanics in the game.

These levels, compared to others, require no excessive thinking; instead, the solutions are all given to the player (linear).

Level 1 is the introduction to how the player can interact with the world and its objects.

Level 2 is a further advancement where the player learns how to direct a beam.

The levels were necessary to teach the player what they need to know before jumping into other puzzles. However, this addition wasn't a perfect solution.

LEVEL 1 & 2

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With the addition of the tutorial levels, did levels 3 and 4 become somewhat of an easy test that reinforces what the player learned during the tutorial?

Level 3 became the ultimate block-pushing level where a lot of mistakes could be made, and this was my intention so the player would at least once use the rewind feature before the harder levels arrive.

Level 4 was originally the level that worked as an introduction to the laser mechanics, but now it has become more of a thinking puzzle.

These levels serve as showcase puzzles, being very basic and preparing the player for the harder level designs that await them.

LEVEL 3 & 4

CREDITS

Alireza Vaezi
Erik Bautista
Gevik Shanazari

Natali Arvidsson

Alexandra Kervefors
Goliat Eldh
Paul Svahn Moore

Anton Liivak

Morgan Waern Wickström
Pu Ekstrand
Simon Blass
Veronika Wang

PROGRAMMING

LEVEL DESIGN

GRAPHICS

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