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THIRD PERSON ADVENTURE

LEVEL DESIGN TEST

ABOUT

During my entry test for a Level Design Internship, I had 96 hours to create and build a level using Unreal Engine. I placed my focus on crafting engaging moment-to-moment gameplay while incorporating elements of stealth.

PROJECT BREAKDOWN

  • 4 Days (2022)

  • Engine: Unreal Engine 5

  • Level Design

  • Whitebox

  • Scripting

  • Epic Marketplace Assets Used: Advanced Locomotion System

OPEN WORLD

LEVEL DESIGN ASIGNMENT

ABOUT

This project is an open-world assignment where I focused on exploration, sightlines, and creating an interesting environment that's worth exploring. It has four unique biomes with different types of playstyles, supporting hang glider movement and grappling hooks, inspired by "The Legend of Zelda: Breath of the Wild."

PROJECT BREAKDOWN

  • 3 Weeks Half-Time (2021)

  • Engine: Unreal Engine 4

  • Level Design

  • Whitebox

  • Scripting

  • Epic Marketplace Assets Used: Advanced Locomotion System, Stylized Forrest, Stylized Mountain Landscape

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