SPITE SOLARIS
HACK 'N' SLASH
PITCH
The dead have risen and it is up to you to stop them! Unleash your inner fire and face the endless army of undead lurking in the ruins of an old civilization.
PROJECT DETAILS
-
14 weeks half time (2021)
-
Team Size: 11
-
Engine: Silvertejp
Editor: Unity -
Level Design
-
Level Art
-
Game Design
MY RESPONSIBILITIES
TEMPLE HIGHLANDS
The path leading to the temple of the evil god is calm and deserted, taking the player's mind off the previous level's stress and gradually preparing them for the upcoming battle.
The player is reminded throughout this level of their journey and how far they have come by offering the player vistas of earlier game locations.
THE WARRIOR
On top of the temple, there's a warrior waiting for the player, a projection of the evil god.
This fight is simple yet challenging There's no source for HP Regen, but the boss is slow and moves in a rhythm.
He runs towards the player and does a normal attack, then a followup AoE, and after that, he returns to a normal attack.
THE NECROMANCER
The second projection makes its appearance inside the temple, this time in the form of a necromancer.
The boss uses ranged attacks, calling forth little skeletons and shooting projectiles from a distance. When the skeletons are alive, does the boss also have an inpenetrable shield.
MICTLANTECUHTLI
Once the second projection is destroyed, a portal to the underworld opens, allowing the player to enter Mictlantecuhutli's domain where he is now ready to show his true form.
The player can now confront and defeat the God of the Underworld in his own shadow realm. The god uses similar skillset to his projections except for a few new ones.
CREDITS
Erik Bautista
John Atterstig
Theodor Rönnud
Alfred Götte
Martin Larsson
Paul Svahn Moore
Anton Liivak
Benjamin Glodeck
Gustav Rutqvist
Leo Von Ahn
Morgan Waern Wickström
PROGRAMMING
LEVEL DESIGN
GRAPHICS