SUBVERDANT
2D PLATFORMER
PITCH
You have woken up in a land lost to time. Only one thing is clear you cant say here for long.
PROJECT DETAILS
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7 Weeks Half-Time (2021)
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Team Size: 13
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Engine: TGA2D
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Editor: LDTK
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Level Design
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Level Art
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Game Design
MY RESPONSIBILITIES
The high-rise level and the radio tower level are the two end levels that I worked on. They are supposed to represent the heart of the city and serve as the culmination of the player's journey. The final level has been subtly hinted at in the background of all the previous levels, which the player now faces. The city features towering buildings that force the players to traverse from the rooftops to the ground level, including navigating through the garage and exploring the forgotten shrine.
HIGH-RISE & RADIO TOWER
CREDITS
Aron Snær Kristjánsson
Emily Tillberg
Isac Selander
Malin Sandred
Samuel Thorslund
Max-Leonard Rydén
Maximillian Jernberg
Paul Svahn Moore
Eric Karlsmyr
Jesper Lundgren
Joel Schultz
Simon Blass
Tomas Granlund
PROGRAMMING
LEVEL DESIGN
GRAPHICS