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SUBVERDANT

2D PLATFORMER

PITCH

You have woken up in a land lost to time. Only one thing is clear you cant say here for long.

PROJECT DETAILS

  • 7 Weeks Half-Time (2021)

  • Team Size: 13

  • Engine: TGA2D

  • Editor: LDTK

  • Level Design

  • Level Art

  • Game Design

MY RESPONSIBILITIES

The high-rise level and the radio tower level are the two end levels that I worked on. They are supposed to represent the heart of the city and serve as the culmination of the player's journey. The final level has been subtly hinted at in the background of all the previous levels, which the player now faces. The city features towering buildings that force the players to traverse from the rooftops to the ground level, including navigating through the garage and exploring the forgotten shrine.

HIGH-RISE & RADIO TOWER

CREDITS

Aron Snær Kristjánsson
Emily Tillberg

Isac Selander
Malin Sandred
Samuel Thorslund

Max-Leonard Rydén
Maximillian Jernberg
Paul Svahn Moore

Eric Karlsmyr
Jesper Lundgren

Joel Schultz

Simon Blass

Tomas Granlund

PROGRAMMING

LEVEL DESIGN

GRAPHICS

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