top of page

UNANNOUNCED AAA GAME

DRAGONSLAKE INTERNAL PROJECT

ABOUT

As a level design intern, I had the privilege of being educated on an unannounced AAA internal project, a third-person action adventure game.

I got to develop my own area and later worked close with QA and Game Designers fixing errors, working on test maps, locating bugs, setting up level streams and other stuff in the project.

  • Engine: Unreal Engine 5

  • Level Design

  • Blockout/Whitebox

  • NDA

PROJECT BREAKDOWN

BLOCKOUT

These images are from an old iteration but they portray a standalone blockout I designed as a side mission. My initial vision was centered around creating an expansive tomb with an interconnected bridge combat puzzle. This concept drew inspiration from the tombs showcased in Assassin's Creed Valhalla.

The tomb depicted in these images is currently undergoing an active excavation by the antagonists. It is only a matter of time before they penetrate the vault within and obtain the ancient artifacts hidden inside.

I cant say much more because of an active
NDA.

 

MY WORK

bottom of page